
Hearts is a classic trick-taking card game that is easy to learn but surprisingly strategic. Unlike many card games where players try to win as many tricks as possible, in Hearts the goal is usually to avoid taking certain cards that score penalty points. The standard game is best with four players, but there are common adaptations for three, five, or six players as well. Once players understand the deck setup, passing, trick-taking rules, and scoring system, Hearts becomes a fast, social game with plenty of room for skill, timing, and a little mischief.
Equipment needed
- A standard 52-card deck
- 3 to 6 players is common, though 4 players is standard
- Paper and pencil, or a score sheet, for keeping score
The basics
Hearts is a trick-taking card game where the goal is usually to avoid points.
Card values for scoring
- Each heart is worth 1 point
- The Queen of Spades is worth 13 points
- Total points in a standard hand: 26
Object of the game
- Finish with the lowest score
- The game usually ends when one player reaches:
- 50 points
- 100 points most commonly
- another agreed total
Rank of cards
The rank of cards tells you which card wins a trick when cards of the same suit are played.
From high to low:
- Ace
- King
- Queen
- Jack
- 10 down to 2
During play
Leading
- The player with the 2 of Clubs usually leads the first trick
- Players must follow suit if able
- If unable to follow suit, they may discard another card, subject to first-trick rules
First trick rules
Common standard rules:
- You must lead the 2 of Clubs to start
- Players may not play a heart or the Queen of Spades on the first trick unless they have no alternative legal play
Breaking hearts
- Hearts cannot be led until hearts have been “broken”
- Hearts are broken when:
- a player discards a heart on another suit’s trick, or
- in some variations, when a player has only hearts left
- After hearts are broken, hearts may be led
Winning a trick
- Highest card of the suit led wins the trick
- Winner of the trick leads the next one
Dealing cards by number of players
4 players
- Deal all 52 cards
- Each player gets 13 cards
- This is the standard version
3 players
Common method:
- Remove the 2 of Diamonds
- Deal 17 cards to each player
Other tables may remove a different single card, but one card is usually set aside so all players receive the same number.
5 players
Common method:
- Remove the 2 of Clubs and 2 of Diamonds
- Deal 10 cards to each player
Other groups may remove a different pair of low cards.
6 players
Common method:
- Remove the 2 of Clubs, 2 of Diamonds, 3 of Clubs, and 3 of Diamonds
- Deal 8 cards to each player
For nonstandard player counts, the key is to remove enough low cards so everyone gets the same number of cards.
Passing cards
In standard 4-player Hearts, before each hand, players pass 3 cards:
- To the left
- To the right
- Across
- Keep
Then the cycle repeats.
For other player counts, passing rules may be adjusted or omitted.
Scoring: during play
At the end of each hand:
- Count 1 point per heart
- Count 13 points for the Queen of Spades
- Add those points to each player’s running total
Example
If a player takes:
- 4 hearts
- Queen of Spades
Their score for the hand is:
- 4 + 13 = 17 points
Counting hands
A hand ends when all tricks have been played.
In a 4-player game
- 13 tricks are played
- Since there are 26 total points available, the total points scored by all players in the hand should add to 26
In adjusted games
- The total point value may still be 26 unless you change special cards or rules
- The number of tricks depends on how many cards each player was dealt
Special scoring rules
Shooting the Moon
If one player takes:
- all 13 hearts
- the Queen of Spades
then instead of scoring 26, that player may:
- subtract 26 from their own score, or
- add 26 to every other player’s score
You should decide before play which method you are using.
Shooting the Sun
A less common variation:
- If a player takes every trick in the hand, they receive a special bonus or all others receive penalty points
- Rules vary by group
Jack of Diamonds rule
In some versions:
- Taking the Jack of Diamonds subtracts 10 points This is optional and must be agreed in advance.
Team Hearts
Hearts is usually an individual game, but you can play in teams.
Basic team format
- Partners sit opposite each other
- Each player still plays their own hand
- At the end of each hand, partners combine scores
- Lowest team score wins
Team play considerations
- Partners usually may not communicate about cards
- Passing rules should be agreed beforehand
- Shooting the moon may:
- benefit only the shooter
- benefit the whole team
- penalize the opposing team
Because Hearts is designed as an individual avoidance game, team play can feel less balanced unless house rules are clear.
Variations for more players
Omnibus Hearts
A popular variation:
- Adds the Jack of Diamonds as a bonus card worth minus 10
- Encourages more aggressive play
Black Maria
Often another name for Hearts or a close variant:
- Queen of Spades is heavily penalized
- Rules may differ slightly by region
Spot Hearts
- Hearts are worth face value:
- 2 of Hearts = 2 points
- 10 of Hearts = 10 points
- Ace of Hearts = 14 points, or sometimes 1
- This makes scoring much harsher
Cancellation Hearts
Usually for larger groups:
- Two identical cards played to the same trick may cancel each other under house rules
- Best used only with clearly agreed rules
Double-deck Hearts
For more than 6 players:
- Use two standard decks
- Add house rules for identical cards and trick resolution
- Usually requires cancellation or ranking conventions
Quick start rules for standard 4-player hearts
- Deal 13 cards to each player.
- Each player passes 3 cards in the current pass direction.
- Player with 2 of Clubs leads first.
- Follow suit if possible.
- Highest card of the led suit wins the trick.
- Avoid hearts and the Queen of Spades.
- Hearts cannot be led until broken.
- Score 1 per heart and 13 for the Queen of Spades.
- If someone shoots the moon, apply the agreed rule.
- Continue until someone reaches the target score. Lowest score wins.
Simple score sheet example
| Hand | Player A | Player B | Player C | Player D |
|---|---|---|---|---|
| 1 | 4 | 0 | 17 | 5 |
| 2 | 2 | 8 | 1 | 15 |
| 3 | 0 | 13 | 6 | 7 |
Winning
- When a player reaches the agreed maximum score, finish the current hand if desired
- The player with the lowest total score wins
Hearts is a simple game to set up but a nuanced one to play well. The rules are straightforward: follow suit, avoid point cards, and keep your total score low. What makes the game interesting is the balance between safe play and bold tactics, especially when passing cards or attempting special plays like shooting the moon. Whether played casually with family or more competitively with experienced players, Hearts remains a lively and enduring card game that rewards attention, memory, and good timing.
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